Mount & Blade has made a difference all over the world thanks to the freedom that the sandbox world gives the player. Especially in European countries, mount & Blade has become more and more owned by Turkish players. Multiplayer game modes that came with Warband also had a great impact on this ownership. Warband’s fun game modes are a glue that glues the Mount & Blade community together. Together with Mount & Blade II: Bannerlord, the developer Taleworlds seeks to take the game’s Sandbox experience to the next level, as well as to adapt multiplayer game modes to the next generation and to build on more competitive foundations. According to my multi-player closed beta experience, I can say that this goal has also come a long way.
Mount & Blade II: Bannerlord beta Review
After nearly 8 years of waiting, I finally had the chance to experience Mount & Blade II: Bannerlord. My eight-year wait with the dream of making a seat-kicked crow would finally come to an end. In excitement I started downloading multiplayer beta files. When the download was complete and Mount & Blade II: Bannerlord’s B-shaped shortcut appeared on my desktop, I was filled with sadness. Finally the day had come.
The multiplayer closed beta, which can be entered with a special invitation, can only play the “Skirmish” mode of the game. You can also take a look at the Bannerlod’s new character creation screen. I can say that the character creation screen is quite detailed. Again, you can create both male and female characters, you can design the physical characteristics of your character the way you want. I didn’t know there was a character creation screen in beta. I was also surprised to test the new character creation features of the Bannerlord. After creating my character, I can now try the new collision mode of the game!
Crash mode is a brand new competitive multiplayer game mode that Taleworlds is very focused on. To summarize the collision mode briefly; The classic flag-grabber game mode is dipped into the Mount & Blade sauce. The crash mode is played with 6 players to 6 players. Both teams are trying to check the flag points that appear in certain areas on the map and increase the morale points determined by the star icons. The team that manages to control all the flag points wins the round. The team that wins 3 rounds wins the match.
In this mode, we can say that each player’s ability to fight and team harmony is the key to success. The crash mode takes 20 minutes in total. Each round is divided into 5 minutes. You start the tour by choosing one of the specific associations of 6 different countries, each of which has different and superior characteristics and reflects its own cultural characteristics. In crash mode, the gold system in Warband was replaced by the right to rebirth system. Players start a round with a certain number of points they can use when choosing a class for rebirth. If you want to choose a better armored unit, you must waive the right to rebirth. The collision mode is outlined in general; Select a certain unit and select certain war weapons again, conquer flags, win the match!
Now let’s come to the real important topic, namely Bannelord’s gameplay mechanics… First of all, let me tell you, don’t worry, Bannerlord certainly protects Warband’s robust gameplay mechanics. In other words, the new animations made with motion capture did not disturb the game’s fluency and reflex-based structure. But I must say that Bannerlord doesn’t feel like Warband. Character movements are heavier and sedate. You feel that you are controlling a more sedate character, both at the pace of the walk and at the toss and defense moves. This caused me to have a little trouble in the first place. Based on my experience of about one thousand hours of warband, I ended up with frustration every time I desperately attacked my opponent on the ground that I would buy it anyway. That’s because I didn’t recognize the gun I had.
Yes, it is very important that you really know the characteristics of the attack weapon you carry in the Bannerlord. For example, my favorite weapon to use long axes, such as Warband’de too many series of strikes and defensive moves can not do. The long ax feels very, very heavy as it should be, and you can see this weight in moves. In other words, it comes to the forefront not with long ax speed, but with more damage power. This also applies to other weapons. I mean, we’ve worked for each weapon separately. Weapons are definitely not only separated from each other in appearance, you feel that each weapon reacts differently to your moves and has a physique. This makes it a great advantage to get to know the features of the union you get especially in multiplayer matches and to get used to the weapon you use.
I can say that this sedentary weapon physics, the new gameplay mechanics, which comes with new attack and defense animations, transforms the Bannerlord into a more realistic war game. So I can say that the multiplayer mode of Mount & Blade has shifted from the “arcade” structure to a little more “simulation” gameplay. Of course, I can say that the collision mode’s team game oriented structure is also effective. Crash mode is more fun when you move together as a team, create a balanced unity order within the team and move together to the flag points, as well as the path to victory.
With Mount & Blade II: Bannerlord, the multiplayer mode is more modern. The entry menu has become more modern. If you have other friends playing Bannerlord, you can practically invite friends to play through Steam. Thanks to the new matching system, you can enter the matches quickly according to the game types you choose. Even though I haven’t figured out what it works for now, there’s a rank system in the game. At the end of each match you earn an experience point and your character level increases. You earn a point based on your positive moves in the match and there are now assists in the multiplayer modes of the gospel. Yes, now you have 90 percent of the lives of an enemy who killed someone with stones when you come to assists. Hooray!
Mount & Blade II: Bannerlord’s closed beta doesn çarpt catch my eye. Unfortunately, there is a great imbalance between countries in the competitive mode of collision. In particular, the imperial troops can gain superiority over Khuzait and Battania troops. Since the only map in Beta gives cavalry superiority, five out of six players are cavalry, which can turn the game into a battle of cavalry. Crash mode is a game mode where cavalry and archers make a lot of difference. This made some other troops almost meaningless. In other words, an inter-country and inter-union balancing, weapon damage, maybe a new adjustment should be made. Or, as in many competitive games, the ability to ban some of the opponent’s troops can be tested. Apart from these problems, I can say that the competitive structure of Collision mode and the new, more sedate and realistic gameplay mechanics of Bannerlord satisfy me.
Harvest time is now very close. We now have a release date. Bannerlord innovative and exclusive sandbox story mode, as well as multiplayer modes will be a game that will come to the fore. Although the development process is a little longer, Bannerlord eSports new game modes that blink to catch up with modern times seems to be able to catch up.